2025-03-24 - 2026-03-24
Overview
16 Pull requests merged by 1 user
Merged
#35 Fix GC-Ruckler in pickJob und tickVillager
Merged
#32 Fix Y-based depth sorting for world objects
Merged
#30 Add bottom action bar with Build and Nisse buttons
Merged
#28 Remove bottom HUD text, move keys to ESC menu
Merged
#26 ✨ Försterkreislauf: Setzlinge, Försterhaus, Förster-Job
Merged
#24 📝 CHANGELOG update for Issue #22
Merged
#23 🐛 Skip unreachable job targets in pickJob
Merged
#21 🐛 Stockpile opacity + layout overlap + ESC menu padding
Merged
#18 🐛 Nisse info panel no longer pauses the game
Merged
#17 Unified tile system (Issue #14)
Merged
#13 Issue #9: Nisse info panel with work log
Merged
#12 Issue #7: ESC Menu
Merged
#11 Issue #6: F3 Debug View
Merged
#10 Issue #5: Mouse handling — zoom-to-mouse + middle-click pan
Merged
#4 🐛 Fix resize, Nisse idle bug + rename Villager → Nisse
Merged
#2 ✨ Right-click context menu
18 Issues closed from 2 users
Closed
#34 GC-Ruckler durch Object.values() in pickJob und tickVillager
Closed
#31 Y-based depth sorting for world objects (trees, buildings, rocks)
Closed
#33 Nisse silhouette outline when occluded by world objects
Closed
#29 Bottom action bar with Build and Nisse category buttons
Closed
#27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu
Closed
#25 ✨ Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job
Closed
#22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest
Closed
#16 Overlay opacity: global setting + apply to all panels
Closed
#20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap
Closed
#15 Nisse info panel should not pause the game
Closed
#14 Tiles
Closed
#9 Click on Nisse to open info panel with work log
Closed
#7 ESC Menu
Closed
#6 Debug view.
Closed
#5 Mouse handling
Closed
#3 Allow resizing
Closed
#8 Nisse get stuck after putting things down in the stockpile.
Closed
#1 Right-click: Custom context menu instead of browser default
19 Issues created by 1 user
Opened
#1 Right-click: Custom context menu instead of browser default
Opened
#3 Allow resizing
Opened
#5 Mouse handling
Opened
#6 Debug view.
Opened
#7 ESC Menu
Opened
#8 Nisse get stuck after putting things down in the stockpile.
Opened
#9 Click on Nisse to open info panel with work log
Opened
#14 Tiles
Opened
#15 Nisse info panel should not pause the game
Opened
#16 Overlay opacity: global setting + apply to all panels
Opened
#20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap
Opened
#22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest
Opened
#25 ✨ Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job
Opened
#27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu
Opened
#29 Bottom action bar with Build and Nisse category buttons
Opened
#31 Y-based depth sorting for world objects (trees, buildings, rocks)
Opened
#33 Nisse silhouette outline when occluded by world objects
Opened
#34 GC-Ruckler durch Object.values() in pickJob und tickVillager
Opened
#36 Refactor: Timer-basierte Ticks durch Event-Queue ersetzen (Crops, Seedlings, TileRecovery)