2026-03-23 - 2026-03-24
Overview
8 Pull requests merged by 1 user
Merged
#35 Fix GC-Ruckler in pickJob und tickVillager
Merged
#32 Fix Y-based depth sorting for world objects
Merged
#30 Add bottom action bar with Build and Nisse buttons
Merged
#28 Remove bottom HUD text, move keys to ESC menu
Merged
#26 ✨ Försterkreislauf: Setzlinge, Försterhaus, Förster-Job
Merged
#24 📝 CHANGELOG update for Issue #22
Merged
#23 🐛 Skip unreachable job targets in pickJob
Merged
#21 🐛 Stockpile opacity + layout overlap + ESC menu padding
9 Issues closed from 1 user
Closed
#34 GC-Ruckler durch Object.values() in pickJob und tickVillager
Closed
#31 Y-based depth sorting for world objects (trees, buildings, rocks)
Closed
#33 Nisse silhouette outline when occluded by world objects
Closed
#29 Bottom action bar with Build and Nisse category buttons
Closed
#27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu
Closed
#25 ✨ Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job
Closed
#22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest
Closed
#16 Overlay opacity: global setting + apply to all panels
Closed
#20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap
9 Issues created by 1 user
Opened
#20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap
Opened
#22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest
Opened
#25 ✨ Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job
Opened
#27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu
Opened
#29 Bottom action bar with Build and Nisse category buttons
Opened
#31 Y-based depth sorting for world objects (trees, buildings, rocks)
Opened
#33 Nisse silhouette outline when occluded by world objects
Opened
#34 GC-Ruckler durch Object.values() in pickJob und tickVillager
Opened
#36 Refactor: Timer-basierte Ticks durch Event-Queue ersetzen (Crops, Seedlings, TileRecovery)