fix: pixelate shader von 0.005 auf 0.002 reduziert

This commit is contained in:
2026-04-23 21:14:09 +02:00
parent 0beb72ab15
commit 4afd22a97a
+1 -1
View File
@@ -6,7 +6,7 @@ uniform sampler2D tex;
out vec4 fragColor; out vec4 fragColor;
void main() { void main() {
float pixelSize = 0.005; float pixelSize = 0.002;
vec2 uv = floor(v_texcoord / pixelSize) * pixelSize; vec2 uv = floor(v_texcoord / pixelSize) * pixelSize;
fragColor = texture(tex, uv); fragColor = texture(tex, uv);
} }