diff --git a/config/hypr/shaders/pixelate.glsl b/config/hypr/shaders/pixelate.glsl index 3639995..97fcd6c 100644 --- a/config/hypr/shaders/pixelate.glsl +++ b/config/hypr/shaders/pixelate.glsl @@ -6,7 +6,7 @@ uniform sampler2D tex; out vec4 fragColor; void main() { - float pixelSize = 0.005; + float pixelSize = 0.002; vec2 uv = floor(v_texcoord / pixelSize) * pixelSize; fragColor = texture(tex, uv); }