From 4afd22a97a1669e49f553f47c383afcdbea3855d Mon Sep 17 00:00:00 2001 From: tekki Date: Thu, 23 Apr 2026 21:14:09 +0200 Subject: [PATCH] fix: pixelate shader von 0.005 auf 0.002 reduziert --- config/hypr/shaders/pixelate.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/config/hypr/shaders/pixelate.glsl b/config/hypr/shaders/pixelate.glsl index 3639995..97fcd6c 100644 --- a/config/hypr/shaders/pixelate.glsl +++ b/config/hypr/shaders/pixelate.glsl @@ -6,7 +6,7 @@ uniform sampler2D tex; out vec4 fragColor; void main() { - float pixelSize = 0.005; + float pixelSize = 0.002; vec2 uv = floor(v_texcoord / pixelSize) * pixelSize; fragColor = texture(tex, uv); }