Files
dotfiles/config/hypr/shaders/pixelate.glsl
T

13 lines
240 B
GLSL

#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 fragColor;
void main() {
float pixelSize = 0.002;
vec2 uv = floor(v_texcoord / pixelSize) * pixelSize;
fragColor = texture(tex, uv);
}