fix: pixelate shader von 0.005 auf 0.002 reduziert
This commit is contained in:
@@ -6,7 +6,7 @@ uniform sampler2D tex;
|
|||||||
out vec4 fragColor;
|
out vec4 fragColor;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
float pixelSize = 0.005;
|
float pixelSize = 0.002;
|
||||||
vec2 uv = floor(v_texcoord / pixelSize) * pixelSize;
|
vec2 uv = floor(v_texcoord / pixelSize) * pixelSize;
|
||||||
fragColor = texture(tex, uv);
|
fragColor = texture(tex, uv);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user