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Terrain & World
Legend
✅ Implemented — exists in the current codebase
🗺️ Planned — design exists but not yet implemented
Tile Types ✅
Tile
ID
Passable
Notes
DEEP_WATER
0
No
SHALLOW_WATER
1
No
SAND
2
Yes
GRASS
3
Yes
Default terrain
DARK_GRASS
4
Yes
After tree felled; reverts to GRASS after 5 min
FOREST
5
No
Contains tree resource (70% spawn chance)
ROCK
6
No
Contains rock resource (50% spawn chance)
FLOOR
7
Yes
Built by player
WALL
8
No
Built by player
TILLED_SOIL
9
Yes
Ready for planting
WATERED_SOIL
10
Yes
2× crop growth speed
Tile recovery: DARK_GRASS → GRASS after 300,000 ms (5 min). Recovery is cancelled if a tree seedling is planted on the tile.
World Constants ✅
Constant
Value
Tile size
32 px
World size
512 × 512 tiles (16,384 × 16,384 px)
Player speed
180 px/s
Camera lerp
0.09
Autosave interval
30,000 ms
Terrain Generation ✅
Generated procedurally via Simplex noise at world creation
World size: 512 × 512 tiles
FOREST tiles: 70% chance to spawn a tree resource (HP 3)
ROCK tiles: 50% chance to spawn a rock resource (HP 5)