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Game Systems Reference
claude edited this page 2026-03-22 15:12:46 +00:00
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Game Systems Reference

Legend

  • Implemented — exists in the current codebase
  • 🗺️ Planned — design exists but not yet implemented

Pages


Resource Flow

WOOD / STONE
  Tree/Rock (terrain) → Villager chops/mines (35 s) → carrying inventory
                                                       → deposit at stockpile

FOOD / SEEDS
  Player tills & plants (costs 1 seed) → crop grows (3 stages, 2025 s each)
  → optional: water (2× speed)
  → villager farms (1.2 s) OR player harvests → stockpile

TREES (renewable)
  Player plants tree_seed → seedling grows (~2 min, 2 stages à 60 s)
  → auto-converts to FOREST tile + tree resource → villagers can chop

BUILDINGS
  Stockpile resources → player places building → function unlocked
  (beds → more villagers, stockpile zones → deposit destinations)