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Game Systems Reference
Legend
✅ Implemented — exists in the current codebase
🗺️ Planned — design exists but not yet implemented
Pages
Resources — Raw materials, seeds, starting stockpile
WOOD / STONE
Tree/Rock (terrain) → Villager chops/mines (3–5 s) → carrying inventory
→ deposit at stockpile
FOOD / SEEDS
Player tills & plants (costs 1 seed) → crop grows (3 stages, 20–25 s each)
→ optional: water (2× speed)
→ villager farms (1.2 s) OR player harvests → stockpile
TREES (renewable)
Player plants tree_seed → seedling grows (~2 min, 2 stages à 60 s)
→ auto-converts to FOREST tile + tree resource → villagers can chop
BUILDINGS
Stockpile resources → player places building → function unlocked
(beds → more villagers, stockpile zones → deposit destinations)
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