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Buildings
claude edited this page 2026-03-22 15:15:10 +00:00

Buildings

Legend

  • Implemented — exists in the current codebase
  • 🗺️ Planned — design exists but not yet implemented

All buildings are placed by the player (press B to open build menu). Costs are deducted from the stockpile.

Building Cost Tile effect Function
floor 2 wood GRASS → FLOOR Walkable platform
wall 3 wood + 1 stone GRASS → WALL Impassable barrier
chest 5 wood + 2 stone GRASS → FLOOR Visual only (no gameplay function yet)
bed 6 wood Villager spawn point + sleep location
stockpile_zone free Villagers deposit items here

Placement Rules

Cannot build on:

  • Impassable tiles (water, FOREST, ROCK, WALL)
  • Existing buildings
  • Resource nodes
  • If stockpile has insufficient resources

Notes

  • Beds are the population cap — one villager per bed. Without a free bed, no new villagers spawn.
  • Stockpile zones have no cost and no tile effect; they are invisible markers that villagers pathfind to when depositing items.
  • Chests are currently visual only — item storage is global (the stockpile), not per-chest.

Game Systems Reference