tekki mariani faa4deb0bf 🐛 fix HUD overlay zoom + add red center crosshair
Text overlay now uses a dedicated HUD camera (zoom=1, fixed scroll)
so it's never scaled by the world zoom. World objects and HUD objects
are separated via camera ignore lists. Added red screen-center
crosshair to HUD layer as a precise alignment reference.
2026-03-21 11:34:04 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
Description
A peaceful settlement simulation focused on inhabitants
524 KiB
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TypeScript 99.5%
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