cd171c859c26696a7cea24747bea4e385de394d3
Fixes #31. All trees, rocks, seedlings and buildings now use tileY+5 as depth instead of a fixed value, so objects further down the screen always render in front of objects above them regardless of spawn order. Build ghost moved to depth 1000/1001. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
A peaceful settlement simulation focused on inhabitants
Languages
TypeScript
99.5%
HTML
0.5%