202ff435f74c8b2ec3681c90feaf01b008bde077
- New 3×2 building placeable only on ROCK tiles without resources (50 stone + 200 wood) - Mine entrance at bottom-centre tile (tileX+1, tileY+1) — only passable tile - Other 5 footprint tiles blocked via resourceTiles index (impassable ROCK) - Nisse with mine priority > 0 walk to entrance, hide inside for MINE_WORK_MS (15 s), then reappear carrying MINE_STONE_YIELD (2) stone and haul to stockpile - Up to MINE_CAPACITY (3) Nisse work simultaneously; overflow Nisse wait for a slot - ⛏ X/3 world-space status label above building updated each frame - Surface rock harvesting unchanged; mine buildings take precedence in pickJob - Ghost resizes to 3×2 when mine is selected; placement validated across full footprint - Mine added to build menu with cost and placement hint Closes #42 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
A peaceful settlement simulation focused on inhabitants
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