🐛 Nisse info panel no longer pauses the game #18
@@ -692,7 +692,6 @@ export class UIScene extends Phaser.Scene {
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private openNisseInfoPanel(villagerId: string): void {
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this.nisseInfoId = villagerId
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this.nisseInfoVisible = true
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this.scene.get('Game').events.emit('uiMenuOpen')
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this.buildNisseInfoPanel()
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}
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@@ -703,7 +702,6 @@ export class UIScene extends Phaser.Scene {
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this.nisseInfoId = null
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this.nisseInfoGroup.destroy(true)
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this.nisseInfoGroup = this.add.group()
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this.scene.get('Game').events.emit('uiMenuClose')
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}
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/**
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