📝 update changelog for mine building (Issue #42)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-24 19:07:20 +00:00
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@@ -7,6 +7,9 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [Unreleased]
### Added
- **Mine Building** (Issue #42): 3×2 building placeable only on resource-free ROCK tiles (costs: 200 wood + 50 stone); Nisse with mine priority walk to the entrance, disappear inside for 15 s, then reappear carrying 2 stone; up to 3 Nisse work simultaneously; ⛏ X/3 status label shown directly on the building in world space; surface rock harvesting remains functional alongside the building
### Fixed
- **Debug-Panel überlagert Nisse-Info-Panel** (Issue #41): F3-Debug-Panel weicht dynamisch aus — wenn das Nisse-Info-Panel offen ist, erscheint das Debug-Panel unterhalb davon statt darüber
- **Stockpile-Overlay Transparenz** (Issue #39): `updateStaticPanelOpacity()` verwendete `setAlpha()` statt `setFillStyle()` — dadurch wurde die Opacity quadratisch statt linear angewendet; bei 100 % blieb das Panel sichtbar transparent