revert: waves shader und toggle entfernt (kein time-uniform auf diesem Gerät)
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@@ -349,7 +349,6 @@ bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
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bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl
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bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl
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bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl
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bind = , F10, exec, ~/.config/hypr/scripts/waves-toggle.sh
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# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
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bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
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@@ -1,11 +0,0 @@
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#!/bin/bash
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SHADER="$HOME/.config/hypr/shaders/waves.glsl"
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CURRENT=$(hyprctl getoption decoration:screen_shader | grep "str:" | awk '{print $2}' | tr -d '"')
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if [[ "$CURRENT" == "$SHADER" ]]; then
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hyprshade off
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hyprctl keyword debug:damage_tracking 2
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else
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hyprctl keyword debug:damage_tracking 0
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hyprshade on "$SHADER"
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fi
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@@ -1,18 +0,0 @@
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float time;
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out vec4 fragColor;
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void main() {
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vec2 uv = v_texcoord;
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// Drei überlagerte Wellen für natürlicheren Effekt
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uv.y += sin(uv.x * 8.0 + time * 1.5) * 0.012;
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uv.y += sin(uv.x * 14.0 - time * 2.0) * 0.006;
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uv.x += sin(uv.y * 10.0 + time * 1.0) * 0.008;
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fragColor = texture(tex, uv);
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}
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@@ -50,4 +50,3 @@
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| `F7` | Vibrance an/aus (Farben satter) |
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| `F8` | Graustufen an/aus |
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| `F9` | Farben invertieren an/aus |
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| `F10` | Wellen-Effekt an/aus (animiert, GPU-intensiv) |
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