revert: waves shader und toggle entfernt (kein time-uniform auf diesem Gerät)

This commit is contained in:
2026-04-23 20:59:43 +02:00
parent 421f34dd04
commit 55668c1fb0
6 changed files with 6 additions and 36 deletions
-1
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@@ -349,7 +349,6 @@ bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl
bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl
bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl
bind = , F10, exec, ~/.config/hypr/scripts/waves-toggle.sh
# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
-11
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@@ -1,11 +0,0 @@
#!/bin/bash
SHADER="$HOME/.config/hypr/shaders/waves.glsl"
CURRENT=$(hyprctl getoption decoration:screen_shader | grep "str:" | awk '{print $2}' | tr -d '"')
if [[ "$CURRENT" == "$SHADER" ]]; then
hyprshade off
hyprctl keyword debug:damage_tracking 2
else
hyprctl keyword debug:damage_tracking 0
hyprshade on "$SHADER"
fi
-18
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@@ -1,18 +0,0 @@
#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
uniform float time;
out vec4 fragColor;
void main() {
vec2 uv = v_texcoord;
// Drei überlagerte Wellen für natürlicheren Effekt
uv.y += sin(uv.x * 8.0 + time * 1.5) * 0.012;
uv.y += sin(uv.x * 14.0 - time * 2.0) * 0.006;
uv.x += sin(uv.y * 10.0 + time * 1.0) * 0.008;
fragColor = texture(tex, uv);
}
-1
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@@ -50,4 +50,3 @@
| `F7` | Vibrance an/aus (Farben satter) |
| `F8` | Graustufen an/aus |
| `F9` | Farben invertieren an/aus |
| `F10` | Wellen-Effekt an/aus (animiert, GPU-intensiv) |