✨ add Farming wiki page
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Farming.md
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Farming.md
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# Farming
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> **Legend**
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> - ✅ Implemented — exists in the current codebase
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> - 🗺️ Planned — design exists but not yet implemented
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---
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## Farming Tools
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Player presses **F** to cycle through farming tools.
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| Tool | Action | Requirement | Cost |
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|------|--------|-------------|------|
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| `hoe` ✅ | Till soil | GRASS or DARK_GRASS, no obstacles | — |
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| `wheat_seed` ✅ | Plant wheat | TILLED_SOIL or WATERED_SOIL | 1 wheat_seed |
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| `carrot_seed` ✅ | Plant carrot | TILLED_SOIL or WATERED_SOIL | 1 carrot_seed |
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| `tree_seed` ✅ | Plant tree seedling | GRASS or DARK_GRASS | 1 tree_seed |
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| `water` ✅ | Water soil | TILLED_SOIL or WATERED_SOIL | — |
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---
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## Crops ✅
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| Crop | Stages | Time per stage | Watered | Yield |
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|------|--------|---------------|---------|-------|
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| Wheat | 3 | 20,000 ms | 2× faster | +3 wheat + 2 wheat_seed |
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| Carrot | 3 | 25,000 ms | 2× faster | +4 carrot + 1 carrot_seed |
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- Watering changes the tile to WATERED_SOIL, doubling growth speed.
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- At max stage (3), a villager (`farm` job, 1,200 ms) or player can harvest.
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- After harvest the tile reverts to TILLED_SOIL — ready to replant.
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---
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## Tree Seedlings ✅
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Planted with the `tree_seed` tool on GRASS or DARK_GRASS tiles. No interaction needed after planting.
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| Stage | Duration | Visual |
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|-------|----------|--------|
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| 0 | 60,000 ms | Sprout |
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| 1 | 60,000 ms | Sapling |
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| 2 | — | Converts automatically |
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At stage 2 the seedling auto-converts to a **FOREST tile** with a new tree resource (HP 3), which villagers can immediately chop.
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Total growth time: **~2 minutes**.
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Cannot plant on: occupied tiles, existing resources, buildings, crops, other seedlings.
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---
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← [[Game Systems Reference]]
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