add Villager Jobs and AI wiki page

2026-03-22 15:14:27 +00:00
parent 267ed75996
commit 26c9aa5e3b

60
Villager-Jobs-and-AI.md Normal file

@@ -0,0 +1,60 @@
# Villager Jobs & AI
> **Legend**
> - ✅ Implemented — exists in the current codebase
> - 🗺️ Planned — design exists but not yet implemented
---
## Jobs
All jobs are assigned automatically based on **priority** (1 = highest) and **distance** (closest target wins within same priority). Jobs are "claimed" to prevent two villagers from taking the same target.
| Job | Trigger | Work Duration | Output |
|-----|---------|--------------|--------|
| `chop` ✅ | Tree resource exists on map | 3,000 ms | +2 wood → stockpile |
| `mine` ✅ | Rock resource exists on map | 5,000 ms | +2 stone → stockpile |
| `farm` ✅ | Crop at max growth stage | 1,200 ms | Crop yield → stockpile |
**Default priority on spawn:** chop 1 · mine 2 · farm 3
**Player can reorder** priorities per villager in the villager panel.
---
## AI Cycle ✅
```
Idle → find job (priority + distance)
→ Walking (path to target, energy drains 0.0015/ms ≈ 3/s)
→ Working (fixed duration, wobble animation)
→ Depositing (walk to nearest stockpile_zone)
→ back to Idle
└─ if energy < 25 → Sleeping in nearest bed (energy +0.04/ms ≈ 4/s)
```
---
## Energy System ✅
| State | Energy change | Notes |
|-------|--------------|-------|
| Walking | 0.0015 per ms | ≈ 3 per second |
| Working | no drain | Standing still |
| Sleeping | +0.04 per ms | ≈ full in ~25 s |
| Sleep trigger | energy < 25 | Villager seeks nearest free bed |
| Wake trigger | energy = 100 | Returns to Idle |
Energy bar color: 🟢 > 60 · 🟠 3060 · 🔴 < 30
---
## Spawn Rules ✅
- One villager spawns per **free bed** (max population = number of beds)
- Spawn check every **8,000 ms**
- Movement speed: **75 px/s**
- 23 possible names (Aldric, Brix, Cora, Dwyn, …)
---
[[Game Systems Reference]]