✨ add Resources wiki page
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Resources.md
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Resources.md
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# Resources
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> **Legend**
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> - ✅ Implemented — exists in the current codebase
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> - 🗺️ Planned — design exists but not yet implemented
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---
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## Raw Resources
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| Resource | Source | Harvested by | Yield |
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|----------|--------|--------------|-------|
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| `wood` ✅ | Tree node (FOREST tile) | Villager (chop) | +2 per harvest |
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| `stone` ✅ | Rock node (ROCK tile) | Villager (mine) | +2 per harvest |
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| `wheat` ✅ | Wheat crop (max stage) | Villager (farm) or Player | +3 per harvest |
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| `carrot` ✅ | Carrot crop (max stage) | Villager (farm) or Player | +4 per harvest |
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| `wheat_seed` ✅ | Wheat harvest | — | +2 per harvest |
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| `carrot_seed` ✅ | Carrot harvest | — | +1 per harvest |
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| `tree_seed` ✅ | Starting stockpile | — | Used to plant tree seedlings |
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## Starting Stockpile ✅
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```
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wood: 10 · stone: 5 · wheat_seed: 10 · carrot_seed: 5 · tree_seed: 5
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```
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## Resource Nodes
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| Kind | Spawn tile | Spawn chance | HP | Yield per harvest |
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|------|------------|--------------|-----|-------------------|
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| Tree | FOREST | 70% | 3 | +2 wood |
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| Rock | ROCK | 50% | 5 | +2 stone |
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HP is reduced by 1 per villager harvest. When HP reaches 0 the node is removed and the tile changes to DARK_GRASS (trees) or stays ROCK (rocks).
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---
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← [[Game Systems Reference]]
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