Files
nissefolk/src/scenes
tekki mariani 3b021127a4 replace polling timers with sorted event queues + action log
Crops, tree seedlings, and tile recovery no longer iterate all entries
every frame. Each event stores an absolute gameTime timestamp (growsAt).
A sorted priority queue is drained each tick — only due items are touched.

WorldState now tracks gameTime (ms); stateManager.advanceTime(delta)
increments it each frame. Save version bumped 5→6 with migration.

Action log ring buffer (15 entries) added to LocalAdapter; shown in
the F3 debug panel under "Last Actions".

Closes #36
Closes #37
2026-03-24 08:08:05 +00:00
..