import Phaser from 'phaser' import { BootScene } from './scenes/BootScene' import { GameScene } from './scenes/GameScene' import { UIScene } from './scenes/UIScene' const config: Phaser.Types.Core.GameConfig = { type: Phaser.AUTO, width: window.innerWidth, height: window.innerHeight, backgroundColor: '#1a1a2e', physics: { default: 'arcade', arcade: { gravity: { x: 0, y: 0 }, debug: false, }, }, scene: [BootScene, GameScene, UIScene], scale: { mode: Phaser.Scale.RESIZE, autoCenter: Phaser.Scale.CENTER_BOTH, }, render: { pixelArt: false, antialias: true, roundPixels: true, }, } new Phaser.Game(config)