🐛 Stockpile opacity + layout overlap + ESC menu padding #21

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claude merged 4 commits from fix/stockpile-layout-esc-margin into master 2026-03-23 11:28:29 +00:00
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@@ -7,6 +7,10 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [Unreleased]
### Added
- **Overlay Opacity Setting** (Issue #16): all UI overlay backgrounds (build menu, villager panel, context menu, ESC menu, confirm dialog, Nisse info panel, debug panel) now use a central `uiOpacity` value instead of hardcoded alphas
- **Settings Screen**: ESC menu → Settings now opens a real overlay with an overlay-opacity row ( / value% / + step buttons, range 40 %100 %, default 80 %); setting persisted in `localStorage` under `tg_ui_settings`, separate from game save so New Game does not wipe it
### Added
- **Unified Tile System** (Issue #14):
- Tree seedlings: player plants `tree_seed` on grass/dark-grass via the F-key farming tool; seedling grows through two stages (sprout → sapling → young tree, ~1 min each); on maturity it becomes a FOREST tile with a harvestable tree resource