🐛 fix zoom-to-mouse: capture worldX/Y before setZoom
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@@ -66,9 +66,11 @@ export class CameraSystem {
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this.scene.input.on('wheel', (ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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this.scene.input.on('wheel', (ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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if (newZoom === cam.zoom) return
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if (newZoom === cam.zoom) return
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const worldX = ptr.worldX // capture BEFORE zoom changes the value
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const worldY = ptr.worldY
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cam.setZoom(newZoom)
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cam.setZoom(newZoom)
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cam.scrollX = ptr.worldX - ptr.x / newZoom
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cam.scrollX = worldX - ptr.x / newZoom
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cam.scrollY = ptr.worldY - ptr.y / newZoom
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cam.scrollY = worldY - ptr.y / newZoom
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const centerX = cam.scrollX + cam.width / (2 * cam.zoom)
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const centerX = cam.scrollX + cam.width / (2 * cam.zoom)
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const centerY = cam.scrollY + cam.height / (2 * cam.zoom)
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const centerY = cam.scrollY + cam.height / (2 * cam.zoom)
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console.log(`[zoom] ptr=(${ptr.x.toFixed(0)},${ptr.y.toFixed(0)}) world=(${ptr.worldX.toFixed(0)},${ptr.worldY.toFixed(0)}) center=(${centerX.toFixed(0)},${centerY.toFixed(0)}) zoom=${cam.zoom.toFixed(2)}`)
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console.log(`[zoom] ptr=(${ptr.x.toFixed(0)},${ptr.y.toFixed(0)}) world=(${ptr.worldX.toFixed(0)},${ptr.worldY.toFixed(0)}) center=(${centerX.toFixed(0)},${centerY.toFixed(0)}) zoom=${cam.zoom.toFixed(2)}`)
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