From c7cf971e540b9969a6ab818d30485bc90b02a72a Mon Sep 17 00:00:00 2001 From: tekki mariani Date: Mon, 23 Mar 2026 20:08:12 +0000 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20update=20CHANGELOG=20for=20depth?= =?UTF-8?q?=20sorting=20(PR=20#32)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index c672039..091fe50 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,10 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [Unreleased] +### Fixed +- **Y-based depth sorting** (Issue #31): trees, rocks, seedlings and buildings now use `tileY + 5` as depth instead of fixed values — objects lower on screen always render in front of objects above them, regardless of spawn order; build ghost moved to depth 1000 +- **Nisse always visible** (Issue #33): Nisse sprites fixed at depth 900, always rendered above world objects + ### Added - **Försterkreislauf** (Issue #25): - **Setzlinge beim Fällen**: Jeder gefällte Baum gibt 1–2 `tree_seed` in den Stockpile