diff --git a/CHANGELOG.md b/CHANGELOG.md index c672039..091fe50 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,10 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [Unreleased] +### Fixed +- **Y-based depth sorting** (Issue #31): trees, rocks, seedlings and buildings now use `tileY + 5` as depth instead of fixed values — objects lower on screen always render in front of objects above them, regardless of spawn order; build ghost moved to depth 1000 +- **Nisse always visible** (Issue #33): Nisse sprites fixed at depth 900, always rendered above world objects + ### Added - **Försterkreislauf** (Issue #25): - **Setzlinge beim Fällen**: Jeder gefällte Baum gibt 1–2 `tree_seed` in den Stockpile