diff --git a/CHANGELOG.md b/CHANGELOG.md index ca2999b..c16b2da 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,7 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [Unreleased] ### Fixed +- **Debug-Panel überlagert Nisse-Info-Panel** (Issue #41): F3-Debug-Panel weicht dynamisch aus — wenn das Nisse-Info-Panel offen ist, erscheint das Debug-Panel unterhalb davon statt darüber - **Stockpile-Overlay Transparenz** (Issue #39): `updateStaticPanelOpacity()` verwendete `setAlpha()` statt `setFillStyle()` — dadurch wurde die Opacity quadratisch statt linear angewendet; bei 100 % blieb das Panel sichtbar transparent - **Action Bar Transparenz** (Issue #40): Action Bar ignorierte `uiOpacity` komplett — Hintergrund war hardcoded auf 0.92; wird jetzt korrekt mit `uiOpacity` erstellt und per `updateStaticPanelOpacity()` live aktualisiert diff --git a/src/scenes/UIScene.ts b/src/scenes/UIScene.ts index d1c37e9..7078eff 100644 --- a/src/scenes/UIScene.ts +++ b/src/scenes/UIScene.ts @@ -405,7 +405,7 @@ export class UIScene extends Phaser.Scene { /** Creates the debug panel text object (initially hidden). */ private createDebugPanel(): void { const hexAlpha = Math.round(this.uiOpacity * 255).toString(16).padStart(2, '0') - this.debugPanelText = this.add.text(10, 80, '', { + this.debugPanelText = this.add.text(10, 10, '', { fontSize: '12px', color: '#cccccc', backgroundColor: `#000000${hexAlpha}`, @@ -419,9 +419,20 @@ export class UIScene extends Phaser.Scene { private toggleDebugPanel(): void { this.debugActive = !this.debugActive this.debugPanelText.setVisible(this.debugActive) + this.repositionDebugPanel() this.scene.get('Game').events.emit('debugToggle') } + /** + * Repositions the debug panel to avoid overlapping the Nisse info panel. + * When the Nisse info panel is open, the debug panel shifts below it. + */ + private repositionDebugPanel(): void { + const NISSE_PANEL_H = 120 + 10 * 14 + 16 // matches buildNisseInfoPanel: 276px + const debugY = this.nisseInfoVisible ? 10 + NISSE_PANEL_H + 10 : 10 + this.debugPanelText.setY(debugY) + } + /** * Reads current debug data from DebugSystem and updates the panel text. * Called every frame while debug mode is active. @@ -879,6 +890,7 @@ export class UIScene extends Phaser.Scene { this.nisseInfoId = villagerId this.nisseInfoVisible = true this.buildNisseInfoPanel() + this.repositionDebugPanel() } /** Closes and destroys the Nisse info panel. */ @@ -888,6 +900,7 @@ export class UIScene extends Phaser.Scene { this.nisseInfoId = null this.nisseInfoGroup.destroy(true) this.nisseInfoGroup = this.add.group() + this.repositionDebugPanel() } /**