12 lines
220 B
GLSL
12 lines
220 B
GLSL
#version 300 es
|
|
precision highp float;
|
|
|
|
in vec2 v_texcoord;
|
|
uniform sampler2D tex;
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
vec4 pixColor = texture(tex, v_texcoord);
|
|
fragColor = vec4(1.0 - pixColor.rgb, pixColor.a);
|
|
}
|