feat: blur, sharpen, sepia, noise shader hinzugefügt
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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out vec4 fragColor;
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void main() {
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float o = 0.002;
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vec4 c = texture(tex, v_texcoord) * 5.0;
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c -= texture(tex, v_texcoord + vec2( 0, -o));
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c -= texture(tex, v_texcoord + vec2(-o, 0));
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c -= texture(tex, v_texcoord + vec2( o, 0));
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c -= texture(tex, v_texcoord + vec2( 0, o));
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fragColor = clamp(c, 0.0, 1.0);
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}
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