feat: blur, sharpen, sepia, noise shader hinzugefügt

This commit is contained in:
2026-04-23 21:19:20 +02:00
parent 4afd22a97a
commit e7c71b2675
4 changed files with 76 additions and 0 deletions
+23
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#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 fragColor;
void main() {
float o = 0.003;
vec4 c = vec4(0.0);
c += texture(tex, v_texcoord + vec2(-o, -o)) * 0.0625;
c += texture(tex, v_texcoord + vec2( 0, -o)) * 0.125;
c += texture(tex, v_texcoord + vec2( o, -o)) * 0.0625;
c += texture(tex, v_texcoord + vec2(-o, 0)) * 0.125;
c += texture(tex, v_texcoord ) * 0.25;
c += texture(tex, v_texcoord + vec2( o, 0)) * 0.125;
c += texture(tex, v_texcoord + vec2(-o, o)) * 0.0625;
c += texture(tex, v_texcoord + vec2( 0, o)) * 0.125;
c += texture(tex, v_texcoord + vec2( o, o)) * 0.0625;
fragColor = c;
}