fix: shader auf #version 300 es korrigiert (hyprshade-Standard)

This commit is contained in:
2026-04-23 20:24:26 +02:00
parent 4a20a4401f
commit dbac00e04a
+7 -4
View File
@@ -1,12 +1,15 @@
precision mediump float; #version 300 es
varying vec2 v_texcoord; precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex; uniform sampler2D tex;
out vec4 fragColor;
// Wärmefilter ~3500K: weniger Blau, leicht mehr Rot // Wärmefilter ~3500K: weniger Blau, leicht mehr Rot
void main() { void main() {
vec4 c = texture2D(tex, v_texcoord); vec4 c = texture(tex, v_texcoord);
c.r = min(c.r * 1.06, 1.0); c.r = min(c.r * 1.06, 1.0);
c.g = c.g * 0.96; c.g = c.g * 0.96;
c.b = c.b * 0.72; c.b = c.b * 0.72;
gl_FragColor = c; fragColor = c;
} }