feat: crt/vignette/chromatic-aberration/pixelate shader + dynamischer F10-cycle
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 c = texture(tex, v_texcoord);
|
||||
|
||||
vec2 uv = v_texcoord - 0.5;
|
||||
float vignette = 1.0 - dot(uv, uv) * 2.2;
|
||||
c.rgb *= clamp(vignette, 0.0, 1.0);
|
||||
|
||||
fragColor = c;
|
||||
}
|
||||
Reference in New Issue
Block a user