feat: waves shader mit time-animation auf F10
This commit is contained in:
@@ -349,6 +349,7 @@ bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
|
||||
bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl
|
||||
bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl
|
||||
bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl
|
||||
bind = , F10, exec, hyprshade toggle ~/.config/hypr/shaders/waves.glsl
|
||||
|
||||
# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
|
||||
bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
uniform float time;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec2 uv = v_texcoord;
|
||||
|
||||
// Drei überlagerte Wellen für natürlicheren Effekt
|
||||
uv.y += sin(uv.x * 8.0 + time * 1.5) * 0.012;
|
||||
uv.y += sin(uv.x * 14.0 - time * 2.0) * 0.006;
|
||||
uv.x += sin(uv.y * 10.0 + time * 1.0) * 0.008;
|
||||
|
||||
fragColor = texture(tex, uv);
|
||||
}
|
||||
@@ -50,3 +50,4 @@
|
||||
| `F7` | Vibrance an/aus (Farben satter) |
|
||||
| `F8` | Graustufen an/aus |
|
||||
| `F9` | Farben invertieren an/aus |
|
||||
| `F10` | Wellen-Effekt an/aus (animiert, GPU-intensiv) |
|
||||
|
||||
Reference in New Issue
Block a user