feat: waves shader mit time-animation auf F10

This commit is contained in:
2026-04-23 20:38:50 +02:00
parent 48bb02ca4b
commit 713584636b
3 changed files with 20 additions and 0 deletions
+1
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@@ -349,6 +349,7 @@ bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl
bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl
bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl
bind = , F10, exec, hyprshade toggle ~/.config/hypr/shaders/waves.glsl
# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware) # Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
+18
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@@ -0,0 +1,18 @@
#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
uniform float time;
out vec4 fragColor;
void main() {
vec2 uv = v_texcoord;
// Drei überlagerte Wellen für natürlicheren Effekt
uv.y += sin(uv.x * 8.0 + time * 1.5) * 0.012;
uv.y += sin(uv.x * 14.0 - time * 2.0) * 0.006;
uv.x += sin(uv.y * 10.0 + time * 1.0) * 0.008;
fragColor = texture(tex, uv);
}
+1
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@@ -50,3 +50,4 @@
| `F7` | Vibrance an/aus (Farben satter) | | `F7` | Vibrance an/aus (Farben satter) |
| `F8` | Graustufen an/aus | | `F8` | Graustufen an/aus |
| `F9` | Farben invertieren an/aus | | `F9` | Farben invertieren an/aus |
| `F10` | Wellen-Effekt an/aus (animiert, GPU-intensiv) |