feat: 3 neue shader (vibrance, grayscale, invert) auf F7-F9, blaulicht-duplikat entfernt
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@@ -346,7 +346,9 @@ bind = , F3, exec, ~/.config/wal/next-theme.sh
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bind = , F4, exec, $launcher
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bind = , F4, exec, $launcher
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bind = , F5, exec, hyprpwcenter
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bind = , F5, exec, hyprpwcenter
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bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
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bind = , F6, exec, ~/.config/hypr/scripts/hyprsunset-toggle.sh
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bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/blue-light-filter.glsl
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bind = , F7, exec, hyprshade toggle ~/.config/hypr/shaders/vibrance.glsl
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bind = , F8, exec, hyprshade toggle ~/.config/hypr/shaders/grayscale.glsl
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bind = , F9, exec, hyprshade toggle ~/.config/hypr/shaders/invert-colors.glsl
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# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
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# Touchpad ein/ausschalten (Fn+F7 = Ctrl+Super+F24 laut Firmware)
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bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
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bind = CTRL SUPER, F24, exec, /home/tekki/.config/hypr/scripts/touchpad-toggle.sh
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@@ -0,0 +1,12 @@
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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out vec4 fragColor;
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void main() {
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vec4 pixColor = texture(tex, v_texcoord);
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float gray = dot(pixColor.rgb, vec3(0.2627, 0.6780, 0.0593));
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fragColor = vec4(vec3(gray), pixColor.a);
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}
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@@ -0,0 +1,11 @@
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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out vec4 fragColor;
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void main() {
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vec4 pixColor = texture(tex, v_texcoord);
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fragColor = vec4(1.0 - pixColor.rgb, pixColor.a);
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}
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@@ -0,0 +1,26 @@
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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out vec4 fragColor;
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// Farben satter machen (Stärke: positiv = mehr, negativ = weniger)
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const vec3 Balance = vec3(1.0, 1.0, 1.0);
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const float Strength = 0.3;
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const vec3 VIB_coeffVibrance = Balance * -Strength;
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void main() {
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vec4 pixColor = texture(tex, v_texcoord);
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vec3 color = pixColor.rgb;
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vec3 VIB_coefLuma = vec3(0.212656, 0.715158, 0.072186);
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float luma = dot(VIB_coefLuma, color);
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float max_color = max(color.r, max(color.g, color.b));
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float min_color = min(color.r, min(color.g, color.b));
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float color_saturation = max_color - min_color;
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vec3 p_col = (sign(VIB_coeffVibrance) * color_saturation - 1.0) * VIB_coeffVibrance + 1.0;
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fragColor = vec4(mix(vec3(luma), color, p_col), pixColor.a);
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}
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@@ -47,4 +47,6 @@
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| `F4` | hyprlauncher (App-Launcher) |
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| `F4` | hyprlauncher (App-Launcher) |
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| `F5` | hyprpwcenter (Audio-Mixer) |
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| `F5` | hyprpwcenter (Audio-Mixer) |
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| `F6` | Nachtmodus an/aus (hyprsunset, ~3500K) |
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| `F6` | Nachtmodus an/aus (hyprsunset, ~3500K) |
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| `F7` | Blaulichtfilter an/aus (hyprshade) |
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| `F7` | Vibrance an/aus (Farben satter) |
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| `F8` | Graustufen an/aus |
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| `F9` | Farben invertieren an/aus |
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