feat: 3 neue shader (vibrance, grayscale, invert) auf F7-F9, blaulicht-duplikat entfernt
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 pixColor = texture(tex, v_texcoord);
|
||||
float gray = dot(pixColor.rgb, vec3(0.2627, 0.6780, 0.0593));
|
||||
fragColor = vec4(vec3(gray), pixColor.a);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 pixColor = texture(tex, v_texcoord);
|
||||
fragColor = vec4(1.0 - pixColor.rgb, pixColor.a);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
out vec4 fragColor;
|
||||
|
||||
// Farben satter machen (Stärke: positiv = mehr, negativ = weniger)
|
||||
const vec3 Balance = vec3(1.0, 1.0, 1.0);
|
||||
const float Strength = 0.3;
|
||||
const vec3 VIB_coeffVibrance = Balance * -Strength;
|
||||
|
||||
void main() {
|
||||
vec4 pixColor = texture(tex, v_texcoord);
|
||||
vec3 color = pixColor.rgb;
|
||||
|
||||
vec3 VIB_coefLuma = vec3(0.212656, 0.715158, 0.072186);
|
||||
float luma = dot(VIB_coefLuma, color);
|
||||
|
||||
float max_color = max(color.r, max(color.g, color.b));
|
||||
float min_color = min(color.r, min(color.g, color.b));
|
||||
float color_saturation = max_color - min_color;
|
||||
|
||||
vec3 p_col = (sign(VIB_coeffVibrance) * color_saturation - 1.0) * VIB_coeffVibrance + 1.0;
|
||||
fragColor = vec4(mix(vec3(luma), color, p_col), pixColor.a);
|
||||
}
|
||||
Reference in New Issue
Block a user